카테고리 없음
22.08.29. 숙제 JFrame
Empty_Bottle
2022. 8. 29. 20:43
1. 사용자가 사용자의 칸에 입력하고 버튼을 누르면 홀짝 게임이 실행되도록 하기.
package day04;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JTextField;
import javax.swing.JLabel;
import javax.swing.JButton;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class MySwing05 extends JFrame {
private JPanel contentPane;
private JTextField tf_mine;
private JTextField tf_com;
private JTextField tf_result;
private JLabel lblNewLabel_2;
private JButton btn;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MySwing05 frame = new MySwing05();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MySwing05() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 450, 300);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
tf_mine = new JTextField();
tf_mine.setBounds(276, 50, 116, 21);
contentPane.add(tf_mine);
tf_mine.setColumns(10);
tf_com = new JTextField();
tf_com.setColumns(10);
tf_com.setBounds(276, 95, 116, 21);
contentPane.add(tf_com);
tf_result = new JTextField();
tf_result.setColumns(10);
tf_result.setBounds(276, 144, 116, 21);
contentPane.add(tf_result);
JLabel lblNewLabel = new JLabel("나:");
lblNewLabel.setBounds(84, 53, 57, 15);
contentPane.add(lblNewLabel);
JLabel lblNewLabel_1 = new JLabel("컴퓨터: ");
lblNewLabel_1.setBounds(84, 98, 57, 15);
contentPane.add(lblNewLabel_1);
lblNewLabel_2 = new JLabel("결과: ");
lblNewLabel_2.setBounds(84, 147, 57, 15);
contentPane.add(lblNewLabel_2);
btn = new JButton("홀짝게임");
btn.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
resultGame();
}
});
btn.setBounds(166, 199, 97, 23);
contentPane.add(btn);
}
public void resultGame() {
String user = tf_mine.getText();
String com="";
int rnd = (int)(Math.random()*2);
if(rnd==0) {
com="홀";
}else {
com="짝";
}
tf_com.setText(com);
if(user.equals(com)) {
tf_result.setText("승리");
}else {
tf_result.setText("패배");
}
}
}
2. 핸드폰처럼 번호를 누르면 TextField에 번호가 찍히고 Call버튼을 누르면 TextField의 수들을 지우기
package day04;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JTextField;
import javax.swing.JLabel;
import javax.swing.JButton;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class MySwing05 extends JFrame {
private JPanel contentPane;
private JTextField tf_mine;
private JTextField tf_com;
private JTextField tf_result;
private JLabel lblNewLabel_2;
private JButton btn;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MySwing05 frame = new MySwing05();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MySwing05() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 450, 300);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
tf_mine = new JTextField();
tf_mine.setBounds(276, 50, 116, 21);
contentPane.add(tf_mine);
tf_mine.setColumns(10);
tf_com = new JTextField();
tf_com.setColumns(10);
tf_com.setBounds(276, 95, 116, 21);
contentPane.add(tf_com);
tf_result = new JTextField();
tf_result.setColumns(10);
tf_result.setBounds(276, 144, 116, 21);
contentPane.add(tf_result);
JLabel lblNewLabel = new JLabel("나:");
lblNewLabel.setBounds(84, 53, 57, 15);
contentPane.add(lblNewLabel);
JLabel lblNewLabel_1 = new JLabel("컴퓨터: ");
lblNewLabel_1.setBounds(84, 98, 57, 15);
contentPane.add(lblNewLabel_1);
lblNewLabel_2 = new JLabel("결과: ");
lblNewLabel_2.setBounds(84, 147, 57, 15);
contentPane.add(lblNewLabel_2);
btn = new JButton("홀짝게임");
btn.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
resultGame();
}
});
btn.setBounds(166, 199, 97, 23);
contentPane.add(btn);
}
public void resultGame() {
String user = tf_mine.getText();
String com="";
int rnd = (int)(Math.random()*2);
if(rnd==0) {
com="홀";
}else {
com="짝";
}
tf_com.setText(com);
if(user.equals(com)) {
tf_result.setText("승리");
}else {
tf_result.setText("패배");
}
}
}
늘 쉬운 것만 하고 살 순 없긴 한데 오후 수업은 토할 것 같다... 너무 빠르고 이해도 잘 안되고 흑흑 어케 이겨내냐